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Even though the Y2K bug failed to knock civilization into a new stone age, it did inspire this expansion for Illuminati - inflicting another layer of weirdness on the already terminally weird. Add the Alien Abductors, Cattle Mutilators, Gamers, and 73 other groups to your power structure. Twenty-six Special cards and two Illuminati groups - Shangri-La and SubGenius further the frenzy.
Illuminati Y2K delivers even more ways to beef up your Illuminati and its puppets. Use High Fashion to channel megabucks to Discordia, or Computer Dating Services to add extra cards to the Network's hand. Play Red Scare, May Day, or Political Correctness to generate additional income or pump up Resistance, but only for one Alignment. Add your favorite organization, urban legend, or personality with the six blank Group cards. Plus: Ninjas!
This is not a stand-alone game; you'll need Illuminati to play.