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November 19, 2009: The Little Book That Could

The Vorkosigan Saga Sourcebook and Roleplaying Game has been in development for just slightly longer than it takes to say its title. But, from tragedy comes triumph. Which is exactly how Miles rolls anyway.

If you're a fan of the series, or if you've already picked up the PDF version from e23, then you know the score here. For the rest of you, here's the nut-shaped version: Empires that span the stars jockey for position with one another via subterfuge, diplomacy, and the occasional blowing up of stuff. At the center of much of this is the plucky Miles Vorkosigan. Now here's a guy that's had a tough time of it. He fended off his first assassination attempt before he was even born! Of course, it left him stunted, hunchbacked, and fragile. And yet, despite every unwinnable game The Universe sets in front of him, he still comes out on top. (Sure, he often changes the rules of the game when he starts losing, but that's basically the same as winning, right?)

Not that you have to play Miles, of course. This is your saga to write. Ours, at long last, is finally over.


-- Fox

 

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GURPS Psionic Powers

Behold the power of the mind! GURPS Psionic Powers takes the freeform options of GURPS Powers and turns them into ready-to-use packages of psychic strangeness. You can use the abilities as presented, confident that they are built from -- and entirely compatible with -- the rest of the GURPS Fourth Edition character-creation system (including GURPS Powers, which is not required to use these packages, but is recommended).

Even better, you can use the entire system in a campaign: GURPS Psionic Powers distills the complexity of hundreds of possibilities into individual powers and power groups. Why bother trying to figure out what advantages, enhancements, and limitations you need to describe psychic netrunning (part of the Ergokinesis group) or dream-stealing (just one aspect of Psychic Vampirism)? This book does all the work for you, and each power is described in levels, making it easy to represent stronger psychic gifts. In addition, the new rules and suggestions allow the entire system to work together to simulate many types of psychic ability.

Whether you take it for individual parts or use it as a cohesive whole, this supplement is your one-stop shop for mental mastery. With GURPS Psionic Powers, the mind is an open book!

After reviewing the pure crunchy goodness of GURPS Psionic Powers, I've been forced to conclude that I have a rival for the title of GURPS rules guru.
-- Sean "Dr. Kromm" Punch, GURPS Line Editor
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