GURPS Martial Arts: Yrth Fighting Styles

Steve Jackson Games SKU: SJG37-1681

DIGITAL PDF
Contents: 38-page PDF

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Become the Best Martial Artist on Yrth!

GURPS Martial Arts looks at hand-to-hand combat of all kinds, with an emphasis on what's feasible on our Earthly orb. But what can fighters do in a world where "fantasy" is reality? GURPS Martial Arts: Yrth Fighting Styles explores the violent possibilities in the GURPS Banestorm setting . . . and offers many options that can enhance the combatants of your own fantasy realms.

  • Discover more than a dozen armed and unarmed fighting styles specific to Yrth, and use the included lenses to focus suitable Martial Arts styles into Yrth-based ones.
  • Find out how existing advantages, disadvantages, and skills work in a fantasy world, and augment your heroes with new perks, techniques, specialties, and variants.
  • Fight like an animal (literally!) using expanded rules that cover everything from sharks to giraffes – or exploit guidelines that let you take the action underwater.
  • Depart from the traditional! Power up styles with Imbuement Skills from GURPS Power-Ups 1: Imbuements . . . or use the included werewolf template and related abilities to bring out your inner beast.
  • Live as a knight, legionary, mercenary, dwarf, or dark elf, thanks to insight into daily routines and suggestions for suitable character templates (including two new ones).
  • Learn the martial history of Yrth's civilizations – not only human, but also dwarven, elven, many others – and read about the great warriors who influenced that world's fighting styles.

Whether you're seeking new options for fantasy adventurers, more details to enliven your elves, or fitting threats for Yrth's mightiest heroes, you'll find it in Martial Arts: Yrth Fighting Styles. The fields, forests, and seas are more dangerous than ever. Give your champions a fighting chance!

Written by David T Moore