GURPS Classic: Ultra-Tech 2

Steve Jackson Games SKU: SJG30-6525

DIGITAL PDF
Contents: 131-page PDF

$9.00

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Hard-Core Hardware

GURPS Ultra-Tech 2 features 128 pages of new gadgets and technologies for use with GURPS Space, GURPS Supers, and GURPS Cyberpunk campaigns. Inside you'll find:

Deadly new weapons – from Gatling carbines and Gauss shotguns to squirt pistols and killer nanomachines. Also included are extra options for existing weapons: folding stocks, power cartridges, chemical lasers, electrothermal guns, and more!

  • Cybernetics redux – all the gadgets from GURPS Cyberpunk and a lot more, from eyestalk tentacles and intestinal recyclers, to cranial guns and back-up brain! Rules for implanting cybernetics in aliens and pets also are included.
  • A panoply of protection – clamshell cuirasses, transparent bioplas, alternative force screens, tailored armor, guardian nanomachines, and more.
  • New computer systems – including datacloth, parallel computers, gestalt computers, and virtual realities.
  • Exotic medicine – discover medical nanotechnology and lots of new wonder drugs.
  • Game Master guidelines – instructions for alternative technology paths, raygun control, and limiting powerful ultra-tech . . .

And lots of other gadgets! Dream nets, buzz fabric, suitcase labs, nanofactories . . . and new equipment covering mundane and exotic inventions from TL8 to TL16.

Written by David L. Pulver