The Tweak-ist Link
When it comes to helping craft exactly the kind of game you want, GURPS has choices galore. This month's Pyramid -- the PDF magazine for roleplayers -- is dedicated to optional tweaks and techniques that shake up the system, adding new possibilities or challenging the underlying assumptions of the game. This issue's molecular manipulations include:
- "Alternate Spaceships," a look at modifications to the wildly popular GURPS Spaceships system. Written by that series' mastermind, David Pulver, this feature includes interesting tweaks, new systems, variant design features, and more.
- "A New Take on Grappling," a radical revision that unifies and expands the grappling system from the GURPS Basic Set and GURPS Martial Arts. Get hands on!
- "When We Were Very Small," an examination of the smaller side of GURPS. This "little" tweak includes a big table of over 100 tiny troublemakers.
- "Extreme Damage," this month's Eidetic Memory offering from GURPS Fourth Edition co-author David Pulver. What happens when people, objects, and explosions get really big?
- "Ten Tweaks to Customize Combat," a handful of new and expanded options for when baddies bring on the battle.
- "A Deck of Dice," which replaces the fundamental resolution mechanic for GURPS with a simple suggestion . . . thus opening up new possibilities!
- "Armor Revisited," a look at how to introduce variability to the defensive side of the fray.
This Pyramid also presents Steven Marsh's Random Thought Table, a GURPS-flavored Murphy's Rules, and more. With this issue, we encourage you to break the rules!
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