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History is a lie. The truth is that the godlike Anunnakku enslaved mankind, co-opted language to program us, and established the superhuman šedu as our overseers. And that would have been The End if reality-warping disaster hadn't overturned everything in 535 A.D., leaving the true past forgotten but not gone, shoved from human memory by a collective delusion. Now the irruptors -- servants of the Anunnakku, dimly remembered as monsters of myth -- gnaw at the edges of our world, seeking to return their masters to power and history to the way it was.
Most humans are clueless about all this. Worse, those who discover snippets of the truth tend to worship the Anunnakku or irruptors as gods, or turn the power of language and symbols to misguided ends, making the situation worse. Fortunately, a stalwart few are moved to defend our reality from forces that would rewrite it. Welcome to Project SANDMAN!
GURPS Horror: The Madness Dossier gives you everything you need to run a campaign featuring Project SANDMAN and its human, inhuman, and superhuman rivals:
In GURPS Horror: The Madness Dossier, the stakes are nothing less than losing your mind, your reality, and everything you believe to be true. Being an elite warrior means only that you know what the world stands to lose, and you willingly expose yourself to dangers far beyond your abilities. Who says that "scary" and "high-powered" don't mix?
Written by Kenneth Hite