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While the Rank advantage looks wonderful on paper, it doesn't do much as written. To make an organization work for you, you need to buy it as a Patron. Even then, the benefits of a Patron are only slightly better defined than those of Rank – and unlike Rank, Patrons come in just four levels (6 or less through 15 or less), making it hard to represent fine-grained hierarchies where seniority brings "pull." Wouldn't it be nice to get the best of all worlds . . . not to mention more detail?
Such is the mission of GURPS Social Engineering: Pulling Rank. It expands on the Pulling Rank rules first seen in GURPS Action 1: Heroes, adds the more nuanced reading of Rank found in GURPS Social Engineering, and delivers a system that lets you know the odds of using your Rank to summon a specific kind of assistance. Highlights include:
If you've always craved a campaign where the heroes work within the system, seeking believable social position rather than bigger and badder combat abilities, then GURPS Social Engineering: Pulling Rank is for you. Nothing makes promotion quite as attractive as knowing that it brings real power!
Written by Sean Punch