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In the sea, the pets of mermaids surround a boat and pull it to pieces. In the forest, a green guru slips from place to place. On the plains, super-intelligent cows stand placidly, chewing their cud, and then vanish, to reappear a continent away. In the shadows, giant spiders spin webs that drag their victims through time.
In this installment of Creatures of the Night, Scott Maykrantz' eerie creations share the common thread of movement. They are suitable for any campaign, from time travel to fantasy, science fiction to modern horror. Each creature is fully described with stats and traits, combat options, and adventure ideas.
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