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The creatures encountered in an adventure set the tone for the game. They should be appropriate to the genre, but still a surprise for players. GURPS Creatures of the Night, Vol. 1 provides the GM with an assortment of monsters, animals, and unnatural beings that are both versatile and specific, designed to create unforgettable conflicts and unexpected alliances with the characters. ((Also, check out the new Volume 2!
Note: These creatures use the abbreviated template for animals explained on p. B456, though a few feature full racial templates as described on p. B261.
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