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"My guy is a bard-swashbuckler-thief. And he's half-angel!"
"Oh yeah? Mine is a dual-wielding shadow elf who shoots spells from his bow!"
"Pff, I have a hot nymph wizard with 20 extra energy points and psionics . . ."
Even on a dungeon crawl, there's more to life than loot. A big bank account isn't half as useful as nifty powers, skills, and spells when it comes to killing monsters and taking their stuff. And all that killing earns you experience points that you can spend on even better abilities, making it easier to get more money and power the next time!
Dungeon Fantasy 3: The Next Level offers piles of new things to spend points on. Enter play as a creepy corpse-eater or a lovely nymph, a tiny pixie or a hulking ogre, or any of 33 other nonhuman races. Be an evil cleric or an unholy warrior, invested with sinister spells and powers. Buy unique powerups for your profession . . . or expand beyond your starting role with 110 lenses for mixing the character templates from Dungeon Fantasy 1: Adventurers . . . or add completely new capabilities like Psionics and Spell-Archery. All these options come with advice to the GM - including guidelines for accomplishment-based advancement (experience points for killing and looting) and training expenses.
These powerups and "advanced" rules for Dungeon Fantasy 1: Adventurers are sure to extend the lifespan of any GURPS dungeon-crawl campaign!
That number in the title isn't just for show! Click here to see the other books in the Dungeon Fantasy line.
Written by Sean Punch