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Training is good, but being a "natural" is better! GURPS Fourth Edition brings this real-life adage to the gaming table with Talents - advantages that improve groups of related skills and make them easier to learn. But so many Talents appear in so many GURPS supplements that choosing among them can involve tiresome amounts of page-flipping. GURPS Power-Ups 3: Talents solves this problem by collecting all the "official" Talents in one place, noting their point costs, skill lists, and reaction modifiers - and their original sources, for campaigns that use only certain GURPS supplements.
Power-Ups 3: Talents is more than a catalog, though. It offers clarifications on what counts as a unique skill for Talent purposes, how Talents interact with defaults, and how to include combat skills in Talents without breaking the game. Also, it proposes many entirely new optional rules for Talents, such as:
If you like Talents, then you'll love all the examples and options that Power-Ups 3: Talents provides!
Power-Ups 3: Talents requires only the GURPS Basic Set, Fourth Edition.
Written by Sean Punch