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In the center of the world is a land hammered by the weather, tortured by insane gods, plagued by grotesque monsters and haunted by magic. Only the bravest survive in the Mad Lands.
Yet they do survive . . . hearty hunters, fishermen and warriors with the courage to face a world in constant turmoil. Clever and self-reliant, they refuse to yield to the land's ever-present threats - chaotic gods, brutal monsters and immortal sorcerers.
This book has everything that the GURPS GM needs to run a campaign in the dark-fantasy world of the Mad Lands, including . . .
Here is a land of danger and death, monsters and magic. Adventures here aren't loot-and-pillage - they're battles for mankind's very survival in a world of chaos. Pit your raw courage against foes beyond imagination. Visit the Mad Lands if you dare . . .NOTE: This PDF is a scanned copy of the last printed edition of GURPS Fantasy II. No changes or updates from that edition were made, but we have appended all known errata to the end of the document.
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