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Spies and police who can read your thoughts. New Age mysticism merged with ultra-technology. Psychic vampires. Mass minds of terrible power. Telepathic computers. Gifted children killed or kidnapped by a power-mad government. This is the world of GURPS Psionics.
Psionics is the ultimate sourcebook for psi powers. It includes a complete world background -- and the GM can use it as a resource for campaigns in any background.
In Psionics you'll find:
(This is an e23 reprint of a GURPS Third Edition product.)
Already converted to Fourth Edition? GURPS Powers covers all the mechanics from this book, though it doesn't include the setting information.
Visit the official web page for more info, resources, product support, and links.
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