GURPS Classic: Fantasy

( 7 )

Beware of the Banestorm

Welcome to the world of Yrth, a wondrous place populated by mysterious monsters and magical races . . . and by people snatched from our Earth by the cataclysmic Banestorm!

Whole villages were transported -- from such diverse locales as medieval England, France, Germany and the Far East. Yrth is a world of cultural conflict, where the Crusades aren't ancient history -- they're current events!

Characters can journey from the windswept plains of the Nomad Lands -- where fierce Nordic warriors seek a valiant death to earn a seat in Valhalla -- to Megalos, the ancient empire where mighty magic and political intrigue go hand in hand. Or go south into the Moslem lands of al-Wazif and al-Haz to explore the forbidden city of Geb'al-Din.

GURPS Fantasy provides the GM with a complete world background -- history, religion, culture, politics, races -- everything he needs to begin a GURPS campaign.

This is a complete revision and expansion of the material that appeared in the first edition of GURPS Fantasy.

(Note: This PDF does not include the color map from the original print release. That can be found in the Resources section of the official web page.)

Written by Kirk Tate / Janet Naylor