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From the tiny, winged Ellylon to treetop-tall Giants, this book brings 24 nonhuman fantasy races to GURPS. It includes new, expanded versions of such fantasy "standards" as Elves, Dwarves, Orcs, and Halflings, as well as exotic creatures such as savage Minotaurs, four-armed Insect Warriors, and magical, mischievous Leprechauns.
GURPS Fantasy Folk treats nonhuman races as unique cultures made up of individuals, not as sketchily defined "monsters." Each race has its own well-defined psychology, ecology, culture, and politics, making it easy to create fully developed nonhuman characters. Also included are campaign notes, adventure seeds, and sample characters for each race.
And there are complete rules for generating and customizing your own fantasy races! Design with racial advantages like Winged Flight and Cultural Adaptability, disadvantages such as Slave Mentality and Invertebrate, and unique racial features like Mindshare, Innate Skills, and Magic Spells.
This Second Edition of GURPS Fantasy Folk added 16 pages of new material, as well as bringing the rules into line with the GURPS Basic Set, Third Edition.