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Space Gamer #61 (cover date March 1983) is a countdown of fun, starting at 10 and ending at one -- and the articles are a blast, too.
In addition to the regular game reviews, news, and letters, this issue's centerpiece is madness -- "Microfilm Madness"! This adventure for Champions is a madcap race for secret computer codes; it comes with a set of Cardboard Heroes, ready to print and use.
This issue also includes campaign tips from Aaron Allston; a look at economics in The Fantasy Trip; a report on the "war" against the factions that would ban Dungeons & Dragons and other roleplaying games; and more.
Whether you're a fan of old-school gaming or a historian of our hobby, each issue of Space Gamer is the perfect passport to the past!
Visit the official web page for more info, resources, product support, and links.