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Reading Space Gamer #45 (cover date November 1981) is like opening a perfectly preserved time capsule of the hobby's past -- and the articles are fun to read, too.
In addition to the regular game reviews, news, and letters, this issue offers insight into the creation of Car Wars by Chad Irby (including useful hints); designer's notes for Grimtooth's Traps; a description and overview of GameMaster, an early play-by-modem computer-gaming company; a guide for how to write a good game review; and strategy tips for the classic play-by-mail game Starweb (much of which can apply to many different strategy games). It also includes more tongue-in-cheek gaming industry "definitions" -- for example, a "classic" is "a game remembered a year after it was written"!
Whether you're a fan of old-school gaming or a historian of our hobby, each issue of Space Gamer is the perfect passport to the past!
Written by W.G. Armintrout / Chad Irby / Tony Watson / Lewis Pulsipher / Neil Shapiro / Paul O'Connor / Harry White