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Space Gamer #33 (cover-date November 1980) gives you a first-class ticket on a spaceship to the gaming hobby's early days - and the articles are fun to read, too!
In addition to the regular game reviews, news, and letters, this issue's featured theme is "Play-by-Mail Games." Articles on this topic include "WarpWar: The Campaign Game," with information on how to turn that wargame into an ongoing series (adaptable for mail-based play); "Fantasies by Mail," providing insight into how to play fantasy RPGs by mail (or, nowadays, e-mail); "PBM Rules for Starship Troopers," providing long-distance rules for that classic wargame; reviews of four space-themed play-by-mail games; a cataloging of then-current mail-based game companies; and a company report from Schubel & Son, a play-by-mail company.
Beyond the theme, there is a three-player G.E.V. scenario (complete with new units!); an article about how to incorporate 3-D plotting and displays into a computer program; the results from Space Gamer's Trap Contest; "End Game," a piece of fiction set in the Ogre universe; and the seventh in the series "Game Design: Theory and Practice," co-written by Steve Jackson.
Whether you're a fan of old-school gaming or a historian of our hobby, each issue of Space Gamer is the perfect passport to the past!