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Space Gamer #32 (cover-date October 1980) fires up the transdimensional jump drive and transports you, the reader, to the gaming hobby's early days - and the articles are fun to read, too!
In addition to the regular game reviews, news, and letters, this issue's focus is Traveller. Supporting this theme is the article "Alternate Characters for Traveller" (providing rules and guidelines for generating alien or non-human heroes), a deck plan for the Ithilien-class scoutship, and reviews of nine supplemental Traveller products.
Also included is "Deus Ex Machina," presenting three different bits of wargame-aiding code for a programmable calculator; "Minus Two Reaction," a short piece of fiction that begins (and ends) in a bar; "Ten Characters I Wouldn't Let in My Universe," a lighthearted list of NPCs to (not) add to your fantasy RPG; and the sixth in the series "Game Design: Theory and Practice," co-written by Steve Jackson.
For historians, this issue contains a company report on Yaquinto Publications by one of its key members, Steve Peek. More important, it also has information and insight into October 1980's big news: the formation of a little company called Steve Jackson Games.
Whether you're a fan of old-school gaming or a historian of our hobby, each issue of Space Gamer is the perfect passport to the past!