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Space Gamer #28 (cover-date May/June 1980) presents another fascinating snapshot into the gaming hobby's yesteryear -- and the articles are fun to read, too!
In addition to the game reviews, news, and letters found in every issue, this installment contains additional information on computerizing hex-maps for wargames; a Company Report on Task Force Games (written by Steve Cole); a new race for The Fantasy Trip; a sci-fi short story called "Distraction Tactic"; and the second in the series "Game Design: Theory and Practice," co-written by Steve Jackson. This issue is especially interesting to armchair annalists, as it contains both a guide of sci-fi and fantasy game publishers (as they existed in 1980) and the results of a 1979 survey of gamers' opinions. (The best-rated fantasy roleplaying game may surprise you . . .)
Whether you're a fan of old-school gaming or a historian of our hobby, each issue of Space Gamer is the perfect passport to the past!