GURPS Traveller: Psionics Institutes

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    Publisher Far Future Enterprises
    Stock Number FFE37-6601
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You have the power . . .
But you don't know how to use it.

Just asking for the location of a psionics institute can land you in prison, so how do you find - much less attend - one without getting arrested?

GURPS Traveller: Psionics Institutes describes everything you need to roleplay finding and attending an institute, developing psionic talent, and connecting with the Psionics Underground.

  • Locate Psionics Institutes in the Imperium, the Zhodani Consolate, and Red Zones
  • Face the gauntlet and earn the right to attend an institute
  • Train at an elite psionics institute
  • Make contacts in the Underground and in the powerful psionic kites
  • Use your newly developed psionic talents in public and private service

You have the power . . . Now use it!

GURPS Traveller: Psionics Institutes is set in the Third Imperium of the Traveller universe and uses the GURPS Third Edition rules.

Written by Amanda Dickerson