0one's Blueprints: Eerie Forest - Ruins of Spiderhaunt Manor

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  • File Size 3.74 MB ZIP
    Publisher 01 Games
    Stock Number BLU98
  • This is a digital file.

Araknos was a scientist and a cleric. He bought Tramygon Manor, which eventually became gruesomely known as "Spiderhaunt Manor," one of the most avoided places in the Eerie Forest. Nobody knows why the cleric scientist retired in such an isolated place. Whispers tell that he found a mighty artifact that he wanted to hide from the rest of the world.

The Eerie Forest hermit, Digudus, swore the scientist was utterly mad and that the artifact was a religious relic able to contact the plane of the Spider Queen. One stormy night, the manor was hit by a fierce lightning bolt, but instead crumbling to dust it was left mostly unharmed. The day after the manor was deserted, and no one was found inside. The caravan that usually brought supplies to the manor returned with undelivered goods. Rumors tell that Araknos freed a terrible demon, which eventually managed to ban by immolating with him.

Since then the manor was plundered by marauders and bandits, but no one dared to enter Araknos' laboratory in the cellars.

In this Blueprint you will find the maps of the manor (ground floor, first floor, and rooftop), plus the cellar with the lab and a dungeon called "the Web," below the cellar itself.


  • Rule the Dungeon
  • Enhanced customization (choose which features are visible)
  • Alternative hexagonal grid
  • "North" mark available and orientable
  • Master control panel allows you to control all the maps at once
  • Buttons for printing only blue maps or black-and-white maps

WARNING: You must use Adobe Acrobat Reader 6+ in order to use all the features of this product.

Welcome to Øone's Blueprints!

The Blueprints product line offers you old-fashioned blueprinted maps for using in your adventures and campaigns. For each map you get a blueprint version and a standard black-and-white version. The maps are all vector-based so you will get maximum print resolution. Despite their old-fashioned appearance, each map offers you a degree of customization, using the PDF technology at its best. A button (which will not be printed) on each map allows you to turn the grid on and off, eliminate the room numbers, get the walls filled, don't show doors and furniture, and many other options, depending on the kind of map.

Each product features a classic fantasy adventure location: a dungeon, a keep, a temple complex, a thieves' guild, and so on. You can use these maps as references to build your own adventures or simply take them at hand in case your players go in an unexpected direction during the campaign.

While offering you the best quality, these products are really inexpensive.

Written by Mario Barbati