Pyramid #3/34: Alternate GURPS

Steve Jackson Games SKU: SJG37-2634

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Contents: 34-page PDF

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The Tweak-ist Link

When it comes to helping craft exactly the kind of game you want, GURPS has choices galore. This month's Pyramid – the PDF magazine for roleplayers – is dedicated to optional tweaks and techniques that shake up the system, adding new possibilities or challenging the underlying assumptions of the game. This issue's molecular manipulations include:

  • "Alternate Spaceships," a look at modifications to the wildly popular GURPS Spaceships system. Written by that series' mastermind, David Pulver, this feature includes interesting tweaks, new systems, variant design features, and more.
  • "A New Take on Grappling," a radical revision that unifies and expands the grappling system from the GURPS Basic Set and GURPS Martial Arts. Get hands on!
  • "When We Were Very Small," an examination of the smaller side of GURPS. This "little" tweak includes a big table of over 100 tiny troublemakers.
  • "Extreme Damage," this month's Eidetic Memory offering from GURPS Fourth Edition co-author David Pulver. What happens when people, objects, and explosions get really big?
  • "Ten Tweaks to Customize Combat," a handful of new and expanded options for when baddies bring on the battle.
  • "A Deck of Dice," which replaces the fundamental resolution mechanic for GURPS with a simple suggestion . . . thus opening up new possibilities!
  • "Armor Revisited," a look at how to introduce variability to the defensive side of the fray.

This Pyramid also presents Steven Marsh's Random Thought Table, a GURPS-flavored Murphy's Rules, and more. With this issue, we encourage you to break the rules!

Written by David L. Pulver / Steven Marsh / T Bone / Mark Gellis / Douglas H. Cole / Ken Clary