Øone's Blueprints: Ironhill Citadel - Military District

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  • File Size 5.08 MB ZIP
    Publisher 01 Games
    Stock Number BLU70
  • This is a digital file.

Welcome to the Ironhill Citadel Blueprints series, a whole fortified citadel mapped out in every single aspect. That's it: every single building has been completely mapped out, for an amazing number of 102 maps!

If you want all the Ironhill Citadel products at once plus some extra maps, please head to the Ironhill Citadel Virtual Boxed Set© product.

When the citadel was built, this area was nothing but a park, some say inhabited by a nymph. When the king decided that he must establish a garrison in the citadel, the park was erased and all that remains of it is a pond, called Nymph's Pond, and an old gazebo called the Hero Shrine. The King's Garrison was the first complex built. A few years later, since the area was specifically apt to officers' training, the king decided to install a Military Academy. After a while the first shops for military goods were built, as well as a Tavern that quickly became the meeting point for most officers of both the Iron Watch and the King's Garrison.

In this product you will find eight maps featuring Ironhill Citadel - Military District: ground floor and first floor.


  • Rule the Dungeon!
  • Enhanced customization (choose which features are visible)
  • Alternative hexagonal grid
  • "North" mark available and orientable
  • Master control panel allows you to control all the maps at once
  • Buttons for printing only blue maps or black-and-white maps

WARNING: You must use Adobe Acrobat 6+ in order to use all the features of this product!

Welcome to Øone's Blueprints!

The Blueprints product line offers you old-fashioned blueprinted maps for using in your adventures and campaigns. For each map you get a blueprint version and a standard black-and-white version. The maps are all vector-based so you will get maximum print resolution. Despite their old-fashioned appearance, each map offers you a degree of customization, using the PDF technology at its best. A button (which will not be printed) on each map allows you to turn the grid on and off, eliminate the room numbers, get the walls filled, don't show doors and furniture, and many other options, depending on the kind of map.

Each product features a classic fantasy adventure location: a dungeon, a keep, a temple complex, a thieves' guild, and so on. You can use these maps as references to build your own adventures, or simply take them at hand in case your players go in an unexpected direction during the campaign.

While offering you the best quality, these products are really inexpensive.

Written by Mario Barbati