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Formerly known as GURPS Discworld.
It's obvious really. Everyone knows it. Except the followers of the Great God Om, who firmly believe it's a sphere.
The Disc rests on the back of four giant elephants, who in turn stand on the back of Great A'Tuin, the only turtle to form the basis of an entire branch of astrophysics.
For the last few years, events on the Discworld have been chronicled in the works of Terry Pratchett. Fans have learned of the adventures of Rincewind the incompetent wizard, Granny weatherwax, the witch (known to trolls as "She Who Must Be Avoided"). Captain Carrot the six-foot dwarf. Archchancellor Ridcully, Susan Sto Helit (granddaughter of Death), and a cast of strange and unique characters.
Now, thanks to a special arrangement (rumoured to involve Mr Dibbler of Ankh-Morpork, special consultancy on combat rules from Cohen the Octogenarian Barbarian, and a vampire lawyer), it's time for roleplayers to make their way to the far end of the probability curve and . . .
THRILL to the distinctive sights, sounds, and smells (especially smells) of Ankh-Morpork, most dubious city in the multiverse!
SAIL the Circle Sea in pursuit of wealth, glory, pirate gold, or a suntan!
INTERVENE in the on-going racial rivalry of trolls and dwarves (watch out for flying axes)!
AVOID the attentions of Death, Fate, the Lady, and the Patrician!
WONDER why they bought a second meat pie from Mr Dibber!
RUN AWAY from an angry Swamp Dragon (two feet of mindless fury and high-explosive digestion)!
LEARN why Casanunda (second greatest lover on the Discworld) needs a stepladder.
Complete with Discworld magic, a guide to the best inns, Things From the Dungeon Dimensions, Gaspode the Wonder Dog, and a Thousand Elephants. (Well, maybe we lied about the elephants.)
A complete roleplaying game in one volume!
First Edition, Third Printing
Published September 2002