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GURPS Deadlands: Weird West
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The Spaghetti Western - With Meat!

The year is 1877, but the history is not our own.

In 1863, a vengeful warband called the Last Sons unleashed the otherworldly, demonic manitous upon humanity, and nothing has been the same since.

The American Civil War rages on, neither side able to establish a clear advantage. Much of California has fallen into the sea. The Sioux Nations have reclaimed the Dakotas. And the dead walk among us.

A few relentless heroes have returned from the grave to battle the abominations of these new myths and twisted legends, and their mysterious masters, the Reckoners.

In GURPS Deadlands: Weird West, players take on the roles of hexslinging Hucksters, Mad Scientists armed with weird steampunk gizmos, deadly Gunfighters, fearless Indian braves, and wizened Shamans. Weird West has:

  • Details of character types including Gunslingers, Cowpokes, Texas Rangers, Hucksters, Shamans, Preachers, Soldiers, and more.
  • Three magic systems - Miracles, Indian Shamanism, and Hexslinging according to Hoyle - with new spells.
  • Gadgets for Mad Scientists.
  • Critters and abominations, from Prairie Ticks to Mojave Rattlers.
  • A guide to the Weird West - its history, people, places, laws, and other hazards.

Saddle up, and go west to the Deadlands. If you dare.

GURPS Basic Set Third Edition, Revised and Compendium I are required to use this supplement in a GURPS campaign. GURPS Deadlands: Weird West can be used with any roleplaying system.

Written by Andrew Hackard and Stephen Dedman.

First Edition, First Printing
Published October 2001