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"Firebase Alpha, say again."
"Mind worms! They're all around us! I can hear them, they're in my head, I'm burning alive, oh, God . . . "
"Hold on, Firebase Alpha. Help is on the way."
Earth is dead - but in the last years before the catastrophe, the starship Unity was launched. The ship carried a few thousand colonists to the nearby Alpha Centauri system, where they were to build a new Earth on the world called simply "Planet."
Then disaster struck. The Unity was mortally wounded by space debris. In the ship's dying moments, mutiny split the crew into factions, each of which escaped in a landing pod, taking along its own plans for the new world. After landing, the colonists were plunged into a centuries-long struggle against a hostile planet, horrific alien life forms, and each other. Only one faction could win control over Planet and the destiny of humanity. . .
GURPS Alpha Centauri is based on the award-winning computer game Sid Meier's Alpha Centauri. It includes everything you need to recreate the history of humanity on Planet, from the desperate days after the landing to the edge of human transcendence.
Roleplay the colony leaders from the computer game, or create your own characters - scouts and warriors on the new frontier.
Explore the alien landscapes and strange life forms of Planet, as well as the hidden landscapes of the human mind.
Build a civilization . . . develop technology and create an army . . . defend your colony and then strike at your foes!
Conquer your rivals and make your vision the one that shapes the future of humanity!
A new world. A second chance.
Who will control Planet?
GURPS Basic Set and Compendium I are the only supplements required to use this worldbook in a GURPS campaign. Any of GURPS Bio-Tech, Psionics, Space, Third Edition, Ultra-Tech, Second Edition Revised, and Vehicles, Second Edition might be useful to a GM with a specific focus in mind, but none are needed to make use of this book.
Written by Jon F. Zeigler.
First Edition, First Printing
Published November 2002