GURPS Shapeshifters

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Looking For A Change?

Moon-linked curses. Shape-stealing aliens. Strange gifts and genetic quirks passed through your bloodline. Ancestral curses. Cute little critters that gladly turn into the latest technotoy and back again. Chameleonic spies. Body-morphing symbionts. Doppelgängers.

They're all shapeshifters . . .

In GURPS Shapeshifters, GM and player alike will find all they need to build creatures that change their bodies as easily as other people change their clothes. Character-creation rules, campaign guidelines, and sample shifters of all shapes and sizes - they're all here. Drop a Cinematic Werewolf into your game, or craft a mysterious alien species that is far more than it seems.

Also included are suggestions on incorporating shapeshifting creatures into a new or existing campaign and examples of fully fleshed-out shifters - races and individuals, cursed and gifted.

Your campaign will never look the same again!

This book is designed for use with GURPS Basic Set and Compendium I: Character Creation. GURPS Bestiary is useful but not required. The character and species concepts, the campaign setting, and the general information can be used with any game system.

First Edition, First Printing
Published July 2003

Written by Robert M. Schroeck. Illustrated by Alex Fernandez.