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GURPS Magic Items 2 once again opens the doors to shops full of arcane artifacts and enchanted objects. From magical weaponry to marvelous tools, this book provides detailed descriptions of over 450 completely new items.
All of the familiar magical shops from Magic Items 1 are here, with new items for armor and protection, magical weaponry, mystical healing, necromantic magic, curses, tricks and traps, and more. In addition, this book introduces eight new shops that magic-seeking adventurers can visit, with items for bardic magic, adventuring, holy magic, and entertainment.
Also included are:
Many mystical items lurk within these pages! What are you waiting for? Mount you trusty steed, take sword in hand, and sally forth for high adventure!
GURPS Basic Set and GURPS Magic are required to use this book in a GURPS campaign. GURPS Fantasy (available on e23) is referred to, but not necessary to use this book. The wealth of ideas in Magic Items can be used to enrich any fantasy roleplaying game.
Written by Drew Bittner.
First Edition, Second Printing
Published August 1999