Sjg6511

GURPS Robots
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Bold Experiments. Faithful Servants. Soulless Killers.

You Are Now Obsolete . . .

Pray They Don't Find Out!

A cold-eyed stare from the shadows of the alley . . . the spine-tingling scrape, scrape as metallic feet drag along the concrete . . . the squeak and whirr of hinges and hydraulics as the machine approaches. The robot is an intriguing yet sinister being - created to serve, but in many ways superior to its weak and fallible human masters. We need the robots. Do they need us?

This book contains detailed rules for designing, building and playing robots - from the tiniest nanobots to the mightiest megabots. You can create cyborgs, androids, and even biomorphs - deadly fluid-metal machines that can take any shape.

Use the advanced design rules (completely compatible with GURPS Vehicles, Second Edition) to choose everything from frames to power plants to weapons to the tiniest accessories!

Also included are rules for robots as player characters; artificial intelligences and battlesuits; and over 30 completely-worked-out sample robots.

GURPS Basic Set, Third Edition is required to use this supplement in a GURPS campaign. GURPS Compendium I and GURPS Ultra-Tech, Second Edition Revised would be useful, but are not required. Much of the material in this book is generic, and will be of use in any science-fiction roleplaying campaign featuring robots.

Written by David L. Pulver.

First Edition, Third Printing
Published June 2000