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GURPS Castle Falkenstein

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Out Of Print

Where Steam Meets Magic

Imagine a world very much like 19th-century Earth, but with wizards and swashbuckling heroes . . . and Dragons and Faerie! A world where Kabbalistic magick meets steam-powered technology against the backdrop of imperial intrigue - and the writings of Doyle, Shelley, and Verne are fact. This is the world of Castle Falkenstein.

This critically acclaimed RPG setting was originally published by R. Talsorian Games. Now, Steve Jackson Games has adapted Castle Falkenstein to the GURPS. GURPS Castle Falkenstein includes full rules to convert Castle Falkenstein characters into GURPS and vice versa. It also includes a complete overview of the state of the world, rules for "steampunk" technology, and GURPS descriptions of Auberon of Faerie, Tom Olam, and many other favorite Castle Falkenstein characters.

Castle Falkenstein is licensed from R. Talsorian Games, Inc.

GURPS Basic Set and Compendium I: Character Creation are required to use this book in a GURPS campaign.

Written by Phil Masters and James L. Cambias.

First Edition, First Printing
Published August 2000