GURPS Discworld Also

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Out Of Print

It's Back - Bigger, Rounder, Flatter Than Ever Before!

GURPS Discworld brought roleplayers to Terry Pratchett's Discworld (and vice-versa). Now, GURPS Discworld Also opens new areas of the Discworld's geography and recent history for adventure.

This book includes:

  • A guide to recent events on the Disc, including Opening of EcksEcksEcksEcks and the Communications Revolution.
  • Notes and GURPS packages for five new non-human types (Bogeymen, Elfkin, Gargoyles, Gnolls, and Zombies).
  • Additional ideas and optional rules concerning Discworld magic and life at Unseen University.
  • Templates to make character generation easier, from Bandits and Student Wizards to Assassins and Small Gods. (As a bonus, many of these are suitable for use in a wide range of other fantasy campaigns.)
  • Campaign settings - four previously undescribed locations across the Disc, suitable as bases of operation or places for long adventures.
  • Adventure ideas, from the Quest for Bananas to Sektoberfest in NoThingfjord.

All this, and rats, dinosaurs, backpackers, surfers, and a lot of people called Igor . . .

This book is designed for use withGURPS Basic Set and Compendium I: Character Creation. You can use this Discworld sourcebook with any game system.

By Terry Pratchett and Phil Masters.

First Edition
Published March 2001