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Issue 23 of Pyramid was published in January 1997. 23 is a mystical number of great importance to the Illuminati and all things weird and mystical, so Issue 23 was, appropriately, the Illuminated issue. It started off with three strategy articles for INWO, a mystical adventure by S. John Ross for GURPS Warehouse 23, new spells for GURPS IOU, a crossover advenutre combining Castle Falkenstein with Over the Edge, sample characters for In Nomine, rules variants and an FAQ for Knightmare Chess, and Designer's Notes for GURPS Mecha and GURPS Dinosaurs. And, of course, there's news, columns, Q&A, Bruno!, Murphy's Rules, and more!
NOTE: Because of the occasional corrupted page or missed file in the archiving process, as well as a number of ads that were never built as electonic files, some of the pages in this PDF are scanned in from our paper archives. But every page we could recover from electronic files, we did.
This issue of Pyramid is otherwise exactly as it was originally published. Enjoy.