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At the dawn of roleplaying, a typical adventure consisted of meeting an old wizard in a tavern and following his dusty map to an underground complex filled with monsters. Running the game was easy, too: roll for monsters, randomly determine treasures, and move on to the next room. GURPS Dungeon Fantasy 2: Dungeons helps you recapture the simplicity of those classic dungeon crawls for GURPS Fourth Edition, with:
Because sometimes you want realism, and sometimes you want to burst into a 10x10 room, slaughter the orcs, and see what's in the chest!
This is a softcover version of the GURPS Dungeon Fantasy 2: Dungeons printed using "print on demand" technology.
Written by Sean Punch.