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The time comes in the life of every campaign world when the Game Master has to figure out why things don't cost the right amount of money. Whether it is because the player characters are becoming merchants or everyone keeps trying to figure out why a two-handed battle axe costs less than a dagger, eventually the questions begin. As a Game Master you don't have a lot of choices. The game's rule book will not be enough, and you don't want to spend the time to do it yourself.
Grain Into Gold is a fantasy world economy, a fully fleshed out economy for any fantasy world. Between excessive research into historic and modern economic factors and decades of professional experience designing role-playing games and worlds, the folks at Board Enterprises have produced another of their Simple and Sane supplements. Preserve game balance while at the same time establishing a realistic setting. Players will be happier, and you as the game master will be happier. (Grain Into Gold is written in a light style, so as to not put you to sleep like your last economics course did.)This supplement contains:
70 pages of discussion on the basis for the economy and how the drivers of labor, materials and demand interact. Grain Into Gold is written in a more light hearted and casual tone. This is not a text book, but a very common-sense approach to fantasy economics and how it can work in your world.
A discussion on exactly what you need to do to make an economy work for your world. This is a step by step, "how-to" that will guide you right to the end result - a working economy that you can use in game, now. Not after weeks or months of work.
Charts detailing agriculture, ranching, textiles, salaries, and a price list containing over 500 items, including variations due to local trade.
Written by John Josten