Warehouse 23

GURPS Supers
(Steve Jackson Games)

GURPS Supers

Available Now

More Than Human!

Costumed crusaders fighting against the forces of evil . . . monstrous villains terrorizing the world . . . your creations are limited only by your imagination! Duplicate your favorite comic-book hero, or design almost any super ability you can think of! Become a Blaster, hurling bolts of fire or lasers; a Ninja, blindingly fast and trained in the dark combat arts; or a Tank, strong enough to go toe-to-toe with a battleship.

Anything you can imagine, you can be!

GURPS Supers includes:

  • Rules for character creation, including detailed examples for first-time players. Create believable, well-rounded heroes and villains - not just caped cardboard cut-outs!
  • More than a dozen fully developed sample characters, all illustrated.
  • Over 30 pages of super advantages, disadvantages, powers, and skills.
  • Rules for creating new abilities.
  • Rules for running super combats at all levels of realism.
  • A Supers world where metahumans are society's guardians - and its worst foes.

GURPS Basic Set and Compendium I: Character Creation are required to use this book in a GURPS campaign. GURPS Supers can also be used as a sourcebook for any roleplaying system.

Written by Loyd Blakenship.

Second Edition, Fifth Printing
Published November 2000


Visit the official web page for more info, resources, product support and links.

128 pages
Stock #SJG6017 * ISBN 1556344937 * $9.95

Related Links: Steve Jackson Games - GURPS - Roleplaying Games

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