 Out of Print
Written by professional occultist Isaac Bonewits, the only person ever to earn a degree in Magic from the University of California, this book describes a real-world basis for magic and psi abilities, and how to create "realistic" magical systems for roleplaying games. Whether you believe in psychic powers or not, Bonewits will show you that it is possible for a game magic system to accurately reflect the theories and practices that real-world magicians and clerics have used for thousands of years . . . without sacrificing playability.
Here you'll find:
- A "unified theory" of magic and "psi" abilities.
- A mathematical basis for determining both the chance of success of a spell, and its power in real-world terms.
- Why a spell is a process, not a thing.
- How to game the Higher Powers, whatever you believe them to be, in a way that is both playable and respectful.
- The literary and "real magical" roots of various roleplaying systems . . . and Magic: The Gathering.
- A tongue-in-cheek adventure showing how it all works: The Quest for the Sacred Mehleetah, featuring the caffeine-sodden mages of the Javacrucian Cult.
- A complete glossary of terms relating to magic, psi, and Higher Powers.
Authentic Thaumaturgy is not based on any specific game. It's written in general terms, applicable to any RPG. If you enjoy tinkering with your game's magic system, or if you just wonder what it would be like to be a "real" magic-user in this world or another one, this book will bring you many hours of enjoyment . . . and thought.
Second Edition, First Printing
Published November 1998
Written by Isaac Bonewits.
Visit the official web page for more info, resources, product support and links. 144 pages
Stock #SJG3004
* ISBN 1556343604 * $20.95
This item is out of print. You may be able to order it from one of our dealers in out-of-print games.
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