 New Release
Behold the power of the mind!
GURPS Psionic Powers takes the freeform
options of GURPS
Powers and turns them into ready-to-use packages
of psychic strangeness. You can use the abilities as presented, confident that
they are built from -- and entirely compatible with -- the rest of the
GURPS
Fourth Edition character-creation system (including
GURPS Powers, which is not required to
use these packages, but is recommended).
Even better, you can use the entire system in a campaign:
GURPS Psionic Powers distills the
complexity of hundreds of possibilities into individual powers and power
groups. Why bother trying to figure out what advantages, enhancements, and
limitations you need to describe psychic netrunning (part of the Ergokinesis
group) or dream-stealing (just one aspect of Psychic Vampirism)? This book does
all the work for you, and each power is described in levels, making it easy to
represent stronger psychic gifts. In addition, the new rules and suggestions
allow the entire system to work together to simulate many types of psychic
ability.
Whether you take it for individual parts or use it as a cohesive
whole, this supplement is your one-stop shop for mental mastery. With
GURPS Psionic Powers, the mind is an open
book!
After reviewing the pure
crunchy goodness of GURPS Psionic Powers, I've been forced
to conclude that I have a rival for the title of GURPS rules
guru.
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| -- Sean
"Dr. Kromm" Punch, GURPS Line
Editor |
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Visit the official web page for more info, resources, product support and links. 88 pages
Stock #SJG01-6198
* ISBN 978-1-55634-798-6 * $19.99
The Power of PDF: GURPS Psionic Powers is also available as a digital download on our sister-site, e23!
Related Links: Steve Jackson Games - GURPS - Roleplaying Games
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