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Weapons, Vehicles, and Gadgets
GURPS Ultra-Tech is
the sourcebook for science-fiction technology, from the near
future to the farthest reaches of the imagination. It's a valuable companion to
GURPS Space, GURPS
Bio-Tech, and GURPS Infinite
Worlds, and an exceptional resource for any character or
campaign that needs technology from tomorrow . . . and beyond.
GURPS Ultra-Tech is full of personal
equipment for heroes and superheroes from TL9 to TL12, including:
- Weapons - from caseless assault carbines and monomolecular swords
to antimatter warheads and disassembler nano.
- Protection - How do you stop a nanomorph assassin with a
field-jacketed X-ray laser rifle? Try a dreadnought battlesuit and a personal
force screen . . . .
- Medicine - Superscience can heal, rebuild, and improve on nature.
Death itself can become a temporary inconvenience. With cybernetics and neural
interfaces, ultra-tech medical equipment and mind uploading, "medical miracles"
become everyday occurrences.
- Transport - Air cars, hovertanks, tilt rotors, grav belts,
supercavitating minisubs, matter-transport booths - lots of ways to get where
the action is, for the adventurer on the go!
- As technology advances, the line between man and machine may
become increasingly blurred. GURPS
Ultra-Tech provides rules for establishing the capabilities
and limitations of artificial intelligence, as well as templates for robotic or
total cyborg bodies, from handy technical 'bots to shapeshifting
nanomorphs.
And still more! Living biosuits, computer implants, holographic
projectors, psionic amplifiers, neutrino communicators, nanofactories,
hyperspectral goggles, chameleon suits, repair paste, Dyson spheres - there's
something for every adventure at every tech level.
GURPS Ultra-Tech was written by
David L. Pulver, co-author of the GURPS Basic
Set, Fourth Edition, and author or
co-author of over 60 other gaming books, and Kenneth L. Peters, the author of
Transhuman Space: Spacecraft of the Solar
System, and a co-author of Transhuman
Space: Under Pressure.
This is the third edition of GURPS
Ultra-Tech; it has been revised to the
GURPS Fourth Edition
rules. The oldest material included here dates back to the first edition of
GURPS Space; other material was revised
from the GURPS Third
Edition versions of GURPS
Ultra-Tech, GURPS Ultra-Tech
2, GURPS Cyberpunk ,
GURPS Psionics, GURPS Robots, and
Transhuman Space. The softcover reprint
contains the same material as the earlier print run (updated for the latest
errata, of course!), with black-and-white interiors and a lower
price.
From the edge of tomorrow to the star-flung future,
GURPS Ultra-Tech can equip your
characters and your campaign!
Visit the official web page for more info, resources, product support and links. 240 pages
Stock #SJG01-6104
* ISBN 78-1-55634-799-3 * $29.95
The Power of PDF: GURPS Ultra-Tech is also available as a digital download on our sister-site, e23!
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