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Judge Dredd: The Rookie's Guide to Criminal Organisations
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Judge Dredd: The Rookie

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Perps and their criminal activities are the greatest threat to the stability of Mega-City One. From the lowly dunk working his way through a crowd to lift stray wallets and cred-slugs to the mighty criminal empires that are seemingly untouchable to judges of the city, perps constantly prey upon decent citizens for fun and profit. The most successful perps eschew open violence and the dangers of street gangs to set up their own criminal organizations, sophisticated operations safely hidden behind legitimate business. Whether it is the manufacture of drugs, protection rackets or a bureau of assassins, few perps running such operations really consider themselves as criminals - they will avoid judicial attention at every step but usually view themselves as businessmen, pure and simple. In many ways, this is exactly how the large criminal organizations run. Even if the incoming credits are garnered from murder and theft, they still need accountants to watch for the best investments and avoid Mega-City taxes, lawyers to keep the bosses out of iso-cubes, and a close eye needs to be kept on profitability and cost projections. The only real difference is the manner in which business is conducted - a hostile takeover of another criminal organization is likely to involve spit guns and sharp knives, rather than a financial assault on another company's assets.

Inside You Will Find:

  • Perps in Mega-City One: A detailed look at the nature of criminal activities within Mega-City One, as well as some of the greatest organizations to have challenged the Justice Department.
  • Criminal Organizations: Full rules on creating your very own criminal empire to earn a fortune in credits!
  • Businessmen: There are many different specialists to be found within a criminal organization - learn the trades of the Umpty Bagger, Jimp, Creative Accountant, Sleazy Lawyer, and many others.
  • New Tricks for Old Perps: Perps, more than any other character in the game, benefit from an incredible range of skills. Here we take a look at new ways to use the skill list.
  • Reputation: A perp's reputation often precedes him, and a powerful criminal mastermind will have few enemies willing to challenge him openly.
  • Scenario Hooks and Ideas: Games Masters can insert criminal organizations into their campaign quickly and easily with the ideas presented in this chapter.

Requires the use of the Dungeons & Dragons Player's Handbook.

Written by Matthew Sprange.


64 pages, full color
Stock #MGP7008 * ISBN 1903980518 * $15.00

This item is no longer available through Warehouse 23

Related Links: Mongoose Publishing - Judge Dredd - d20 System - Roleplaying Games

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