Warehouse 23

Mutants & Masterminds: Gimmick's Guide to Gadgets
(ZZZ Unavailable)

Mutants & Masterminds: Gimmick

Out Of Stock

Gear Up, Hero!

Gimmick's Guide to Gadgets is a whole new world of equipment for your Mutants & Masterminds game! This complete guide to gadgets and inventing includes:

  • New Powers! Spontaneous Inventor, Scientific Genius, Weapon Master, and many others help you make your hero an expert in whatever field you want.
  • New Options! Extras, flaws, and stunts for powers like Super-Intelligence and Super-Wisdom let you take your gadgeteer to the next level.
  • Constructs! New rules and new feats for constructs, from robots to cyborgs or mystical golems. Also included are guidelines on how to use them as PCs.
  • Computers! Expanded rules for computers, vehicles, device building and repair, and more!
  • Tech Levels! Rules you can use to customize the technology and devices available in your campaign.
  • Archetypes! Brand new archetypes using these new rules, like the Agent, Cyborg, Inventor, Sniper, and War-machine.
  • Plus... Toys! Dozens of new gadgets for your games, including at least one new device for every power in the Mutants & Masterminds rulebook!

Designed by fan-favorite Mike Mearls and beautifully illustrated by Attilla Adórjány, Dennis Calero, Jonathan Kirtz, Tony Parker, Ramón Pérez, and Kevin Stokes, Gimmick's Guide to Gadgets adds a whole new dimension to your Mutants & Masterminds campaign.

This price is good for as long as supplies last - when they're gone, they're gone. Our inventory is not live - it is possible that you will order this item after we have run out of it. If this should occur, we will remove this item from your order and ship any other items you selected.


128 pages, full color
Stock #GRR2010 * ISBN 193244226x * $6.50

This item is no longer available through Warehouse 23

Related Links: Green Ronin Publishing - Mutants & Masterminds - d20 System - Roleplaying Games

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