Dungeon Crawl Classics #9: Dungeon Geomorphs (ZZZ Unavailable)
 Out Of Stock
All New Geomorphs for Any Fantasy Campaign!
Remember the golden days of roleplaying, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was a dragon on the 20th level? Well, those days are back. Dungeon Crawl Classics feature bloody combat, intriguing dungeons and no NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you fear, and the secret doors you know are there somewhere.
This book of dungeon geomorphs gives you everything you need to map out exciting underground adventures. The geomorphs are modular map segments designed to be combined in a variety of ways. There are 120 map segments, encompassing mazes, dungeons, underdark caverns, monstrous lairs, castles, ruins, halls, and many other intriguing places to explore. Together they combine to make thousands of possible maps!
Requires the use of the Dungeons & Dragons Player's Handbook.
Written by Clayton Bunce.
Clearance Notice:This price is good for as long as supplies last - when they're gone, they're gone. Our inventory is not live - it is possible that you will order this item after we have run out of it. If this should occur, we will remove this item from your order and ship any other items you selected.
32 pages
Stock #GMG5008
* ISBN 097541562X * $7.45
This item is no longer available through Warehouse 23
The Power of PDF: Dungeon Crawl Classics #9: Dungeon Geomorphs is also available as a digital download on our sister-site, e23!
Related Links: Goodman Games - Dungeon Crawl Classics - d20 System - Roleplaying Games
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