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Gamemastering Secrets
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Gamemastering Secrets

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Second Edition

In Gamemastering Secrets, Aaron Rosenberg and guest contributors cover everything about running a roleplaying game, from choosing a game system to closing out a long-running campaign. They give tips on how to handle various situations, pointers on potential dangers and how to avoid them, and advice on how to get the best gaming experience for everyone involved.

If you've never GMed before, they teach you how to go about it, where to start and how to proceed, and enough tricks to convince anyone that you're a veteran.

If you are an experienced gamemaster, they give you new tricks, ways to keep your players on their toes, and ways to spice up your games.

For use with any roleplaying game (examples are drawn from the d20 and Fudge systems).

  • Featuring John Kovalic's Dork Tower comic strips
  • Sam Chupp: Gamemastering for Kids
  • Hilary Doda: Women at the Gaming Table
  • Ann Dupuis: The Science and Art of Mapmaking
  • Lee Gold: NPCs: Not Paper Cutouts
  • Matt Forbeck: Running a Con Game
  • Kenneth Hite: The Joy of Research
  • Larry D. Hols: Throw 'em to the Wolves!
  • Steven S. Long: Genre and Setting Simulation
  • Steven Marsh: Treasure
  • Frank Mentzer: Trust at the Gaming Table
  • John Nephew: The Beginner's Game
  • John R. Phythyon, Jr.: Creating Memorable Villains
  • Jean Rabe: Winging It
  • Mark Simmons: Gamemaster's Flowchart 101
  • Lester Smith: Campaign Troubleshooting
  • James M. Ward: Campaign World-building
  • Ross Winn: Character Creation

Full use of the d20 content in this book requires the use of a Dungeons & Dragons Core Book; full use of the Fudge content of this book requires the use of Fudge core rules; the majority of the content of this book is usable with any roleplaying system.

Compiled by Aaron Rosenberg.


176 pages, hardcover
Stock #GGG4010 * ISBN 1887154116 * $35.00

This item is no longer available through Warehouse 23

Related Links: Grey Ghost Press - Fudge - d20 System - Roleplaying Games

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