Blue Planet: Fluid Mechanics (ZZZ Unavailable)
 Out Of Stock
Technology in the World of Blue Planet
More than just a guide to gear, Fluid Mechanics presents detailed information on the design and capabilities of computers, cybernetics, genetic modifications, robots and remotes. If you've been itching to get your hands on Hanover Autoworks' new Cormorant ground-effect plane, Hydrospan's SmartGuide navigation software, or Atlas Materials' HardTarget battledress, your wait is coming to an end.
This Blue Planet sourcebook includes everything players and moderators need to incorporate high technology into their games.
- Detailed descriptions of new equipment and technology, from infantry-support weapons to fusion-powered torchships
- Information about specific equipment models manufactured by the Incorporate, from the Hanover Autoworks' Hurricane jumpracer to the MacLeod Silva Special 14mm Magnum
- Overviews of several core technology fields, including computers, communications, medicine, and vehicles
- New rules for equipment durability, damage, and malfunction
- Complete, streamlined rules for vehicle chases and dogfights
Written by Jeffery Barber, Greg Benage, Greg Porter, Brian Schoner, and Jason Werner.
This price is good for as long as supplies last - when they're gone, they're gone. Our inventory is not live - it is possible that you will order this item after we have run out of it. If this should occur, we will remove this item from your order and ship any other items you selected.
130 pages, hardback
Stock #FFGBP03
* ISBN 1887911111 * $18.00
This item is no longer available through Warehouse 23
Related Links: Fantasy Flight Games - Blue Planet - Roleplaying Games
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