Warehouse 23 Blog

They Just Keep Coming

Posted: February 22, 2004

That's the nasty bit about the undead; they don't go down easily. Fortunately, neither do you . . . Zombies!!! 3.5: Not Dead Yet! keeps the zombies lumbering toward you (and gives you a few ways to keep them away) with new event cards for the Zombies!!! board games.

The Expanding Universe Theory

Posted: February 21, 2004

The Rifts universe just keeps getting bigger, with a steady stream of supplements for all its lines. The Rifter #25 continues the line of Rifter supplements packed full of new crunchy bits, while Federation of Magic and China 1 examine individual parts of the setting in detail.

And The Hamsters Are Off!

Posted: February 20, 2004

Dork Tower's own Warhamster comes to life - well, to the board - with Warhamster Rally, a game of hamster racing. Of course, hamsters aren't the easiest mounts to control, and if the attacking monsters weren't bad enough, the other racers are out to make sure you're not the one to win the Warhamster Cup!


Posted: February 19, 2004

Hoist the mainsail, and set off to sail the seven seas! Pirate's Cove sends players off in a boisterous board game about pillaging pirates. Fight bravely, navigate skillfully, bury piles of treasure, and brag about it in all the right taverns, if you want to be named the Most Fearsome Pirate of the High Seas!

And Who Did Lovecraft Admire?

Posted: February 18, 2004

H.P. Lovecraft declared Arthur Machen a writer able to create "cosmic fear raised to its most artistic pitch." The White People collects ten of Machen's short stories, a set of prose-poems, and a short novel, including the delightfully eerie title story.

Supers In Sicily

Posted: February 17, 2004

Godlike combined superpowers with the grit of World War II, and now Donar's Hammer sends members of the Talent Operations Group into Sicily to deal with the Axis powers there. It's supposed to be a cakewalk, but a German √úbermensch stands in the way . . .

Aliens Without Bumpy Foreheads

Posted: February 16, 2004

Klingons expands the GURPS Prime Directive line with a sourcebook on the classic, unridged version of the universe's favorite aliens. If warrior cultures aren't quite your thing, try taking a closer look at the Hydrans in Module Prime Alpha, a supplement packed with articles on tech, advanced combat, and more.

Maybe Creating Killer Tech Was A Bad Idea

Posted: February 15, 2004

A classic of the post-apocalyptic genre comes to the d20 System with the Gamma World RPG. Explore the ruins of an advanced society, and encounter the twisted results of its science with Machines and Mutants. And if you're feeling really brave, try out some of that ancient forbidden tech with Out of the Vaults.

A New Level Of Mapping

Posted: February 14, 2004

Serious GMs know the Campaign Cartographer series of mapping software is one of the best options for campaign mapping. Now, you can give your maps a whole new dimension with Perspectives Pro. Or, step into a new time period with Symbol Set 3 - Modern.

One Pyramid Atop Another

Posted: February 13, 2004

IceTowers is a real-time game of competitively stacking those delightfully shiny Icehouse pyramids into towers. The set includes all the pieces you need to play, as well as a copy of The Empty City, Andrew Looney's book of strange and surreal short stories that inspired the game.

The Martians Are Invading!

Posted: February 12, 2004

Recreate the classic thriller The War of the Worlds. Containing the entire text of the original War of the Worlds novel, this dual-statted Action!/d20 sourcebook lets you unleash the unearthly Martian tripods on the unsuspecting populace (and PCs) of turn-of-the-century England.

Honor And Shame

Posted: February 11, 2004

Sengoku (also available in hardcover) takes you to historical feudal Japan, where men are driven by the call of honor and the threat of shame above all else. Sengoku contains conversion rules for eight systems, and character sheets are available for Fuzion.

As Igor Quietly Slips Out The Back Entrance . . .

Posted: February 10, 2004

Torches & Pitchforks is a card game of fighting monsters, with a twist. Instead of the usual band of intrepid adventurers going after dungeons of critters, it's fed-up townsfolk taking matters into their own hands. After years of having their village terrorized by monsters, this time it's the villagers who are going to storm the castle.

Wrath Of Mother Nature

Posted: February 09, 2004

Continuing the Legends & Lairs line of d20 supplements, Elemental Lore and Wildscape bring you face to face with the elements and the wild. From primal spirits to sentient forests, these books show you just how dangerous nature can be.

Cheaper By The Dozen

Posted: February 08, 2004

Want a few cheap and easy cardboard set pieces for your minis? How about a few dozen? Vyllage-on-the-Cheep: Volume One and Volume Two let you print out as many of the colorful little buildings as you want, to build complete quaint little villages for your game's villains (or PCs) to terrorize.