Warehouse 23 Blog

Maybe Creating Killer Tech Was A Bad Idea

Posted: February 15, 2004

A classic of the post-apocalyptic genre comes to the d20 System with the Gamma World RPG. Explore the ruins of an advanced society, and encounter the twisted results of its science with Machines and Mutants. And if you're feeling really brave, try out some of that ancient forbidden tech with Out of the Vaults.

A New Level Of Mapping

Posted: February 14, 2004

Serious GMs know the Campaign Cartographer series of mapping software is one of the best options for campaign mapping. Now, you can give your maps a whole new dimension with Perspectives Pro. Or, step into a new time period with Symbol Set 3 - Modern.

One Pyramid Atop Another

Posted: February 13, 2004

IceTowers is a real-time game of competitively stacking those delightfully shiny Icehouse pyramids into towers. The set includes all the pieces you need to play, as well as a copy of The Empty City, Andrew Looney's book of strange and surreal short stories that inspired the game.

The Martians Are Invading!

Posted: February 12, 2004

Recreate the classic thriller The War of the Worlds. Containing the entire text of the original War of the Worlds novel, this dual-statted Action!/d20 sourcebook lets you unleash the unearthly Martian tripods on the unsuspecting populace (and PCs) of turn-of-the-century England.

Honor And Shame

Posted: February 11, 2004

Sengoku (also available in hardcover) takes you to historical feudal Japan, where men are driven by the call of honor and the threat of shame above all else. Sengoku contains conversion rules for eight systems, and character sheets are available for Fuzion.

As Igor Quietly Slips Out The Back Entrance . . .

Posted: February 10, 2004

Torches & Pitchforks is a card game of fighting monsters, with a twist. Instead of the usual band of intrepid adventurers going after dungeons of critters, it's fed-up townsfolk taking matters into their own hands. After years of having their village terrorized by monsters, this time it's the villagers who are going to storm the castle.

Wrath Of Mother Nature

Posted: February 09, 2004

Continuing the Legends & Lairs line of d20 supplements, Elemental Lore and Wildscape bring you face to face with the elements and the wild. From primal spirits to sentient forests, these books show you just how dangerous nature can be.

Cheaper By The Dozen

Posted: February 08, 2004

Want a few cheap and easy cardboard set pieces for your minis? How about a few dozen? Vyllage-on-the-Cheep: Volume One and Volume Two let you print out as many of the colorful little buildings as you want, to build complete quaint little villages for your game's villains (or PCs) to terrorize.

Want To Know What They're Not Telling You?

Posted: February 07, 2004

Secrets of the Unicorn and Secrets of the Dragon peel back the mysteries of two Legend of the Five Rings clans, bringing out all the dark little secrets the leaders of the clans have been hiding from others or even keeping from their own followers.

Cold War, Hot Guns

Posted: February 06, 2004

Spycraft: The 1960s returns to the era that perfected espionage, packed with ways to twist history from inside the most unconventional war the world had ever known. From the double agents in the KGB to the shooter who was really on that grassy knoll, there's room for any spy game in this Spycraft sourcebook.

From Desktop To Tabletop

Posted: February 04, 2004

The world of Warcraft comes to the tabletop with Warcraft: The Roleplaying Game, the Manual of Monsters, and the Alliance & Horde Compendium. Recreate the original campaign, pilfer its background for your own setting, or strike off in new directions with these crunch-packed books.

For The Paranoid GM In Us All

Posted: February 03, 2004

The Traveller20: Referee's Screen brings a new level of security to GMing your Traveller20 campaign, giving you not only charts and a mini-campaign setting but also a new way to make your players wonder what's going on in the GM's head.

Top 10 For January

Posted: February 02, 2004

Check out Warehouse 23's best selling items for January on the Warehouse 23 Top 10 page.

Unspeakable Evil

Posted: February 01, 2004

Here to solve the problem of the insufficiently horrific Call of Cthulhu campaign, The Unspeakable Oath #16/17 adds a bit more terror to your game. Whether your players are off to be devoured as investigators or ready to face the horror as Delta Green personnel, this double issue will give you plenty to scream about.

Clash Of Cultures

Posted: January 31, 2004

In Babylon 5, the Humans and the Minbari never quite saw eye to eye. But now with the Earth Alliance and Minbari Federation fact books, you can see the universe from either point of view, from the complexities of Earth cultures in 2258 to the subtleties of the ancient Minbari caste system.